Star Wars: Requiem

Thyferrian Bacta Crisis

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Shortly after jumping to hyperspace, Captain Jaster Solaris pulls up the ships inventory and available credits. The losses prior to The Price of Failure have drained much of their resources and even the credits earned from rescuing Senator Androom Reevan’s daughter are not enough to fully restore their power.
They needed a job, and quickly. There wouldn’t be enough time to be picky. It just needed to pay well.
He opens up a secure connection to check available missions, sorting it by best paying.
By a landslide, he picks out the top mission. A rougue element on Thyferra, a planet known primarily for its part in Bacta trade, seeking to retake the power they once held in the trade before an internal government affair took all power from them and granted it to another group, the Ashern Circle. The Bacta Cartel, as it was known in certain circles, had attempted several coupes, though none nearly so quiet as the one led by the Ashern Circle. Bloodshed had driven up the price of Bacta over the years since the beginning of the Clone Wars and even the rise of the Empire had not proven enough to end it.
“Sounds like a jackpot to me,” Jaster muttered to himself, standing from his commanders seat aboard the bridge of the Absolution. “Set course for Thyferra,” he ordered, excusing himself from the bridge. He needed to get as much information as he could before he briefed the crew, and he only had a few days of hyperspace travel to do so.

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The Price of Failure Part Two

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Maximillian von Graff and Arcturus Halcyon, having just dispatched the female bounty hunter, make their way back inside of the building. They quickly encounter the small group of Gamorreans from before, all huddled together in the darkness. Their lack of understanding of events has translated itself into fear, making them easy to manipulate. With only a little probing, they manage to convince one of the porcine aliens to lead them to the captive Rodian.
At the front of the building, Captain Jaster Solaris and his group quickly tend to their wounds before hopping over a reception desk and through a door leading into a hallway. Before they can all enter, however, Korbin Vex and Falchion happen to hear heavy boot steps coming from outside. Suspecting they belong to curious Stormtroopers, Korbin decides to approach them himself, posing as a lackey of Teemo. With Falchion backing him up, he tries to convince them that Teemo is in danger and needs their help. Their lack of concern for the Hutt becomes evident quickly, even more so when they demand to know where the prisoner is.
With open Comlinks, Korbin tells the Stormtrooper Sergeant that the prisoner was moved back aboard the ship in order to keep her safe. Without hesitation, they rush down the hall and towards the landing pad out back.
Meanwhile, Rhel Reytal, who has made his way into the communications hub of the palace, manages to get auxiliary power restored to the room. Quickly slicing into the computers, he checks recent communications logs and finds that the Hutt has been in contact with an Imperial class starship very recently. With everything they have learned, they agree that the Empire funded the kidnapping of the Senators daughter through the Hutt and have come to pick her up themselves under guise of a routine patrol.
Max and Arcturus manage to get the Rodian girl, Navo Reevan, into the communications hub before the Stormtroopers manage to make their way to the workshop. Using a disguise kit, they quickly make her look like the female bounty hunter before everyone walks out the front door.
Once outside, they notice that their recent activities have drawn attention to the building. Gamorreans are beginning to move closer, confused about lack of outgoing communication from the building as well as the lack of power evident in it. Their confusion about the building holds up long enough for them to leave without being harassed.
They push along the north of the city, Navo following close being Captain Solaris. As they reach the water tower, however, they find that a group of Gamorreans have blocked off the road they need to take to leave. Looking for another route quickly becomes hopeless as a group of Stormtroopers makes their way up the only other main road.
Arcturus rushes towards them, trying to prevent them from getting anywhere near Navo and the rest of the group. He invents a story about ‘sketchy people’ near the Dewback stables that they don’t buy into. They start to call into their Sergeant while he expands his story to include a potential threat to Teemo and his palace. They start to head back towards the palace, knowing their sergeant is inside, until they manage to get a hold of him. Arcturus is just close enough to hear the order to secure the other landing bay to prevent anyone from leaving. The Stormtroopers start running for the other road, and their way out.
Without a moments hesitation, the rest of the group sets up a position and goes to open fire on the Gamorreans and the Stormtroopers, their concern with causing a scene outweighed by their need to get off planet.
The Stormtroopers, however, manage to see the ambush before it can spring and open fire, catching Falchion in the shoulder before blaster fire opens up on them. Falchion hits one of them, earning a grunt, before Rhel shoots through the supports of the water tower, dropping the same one that Falchion hit. Max folds in behind Rhel and gets another shot off, dropping one of the Gamorreans.
Arcturus rushes up from behind the Stormtroopers and hits them from behind, taking out a Stormtrooper and a Gamorrean with a pair of well placed shots.
Captain Solaris dives out into the street, hitting the last Gamorrean in the center of its chest, dropping it to the ground.
The last standing Stormtrooper lines up a shot between the girders supporting the water tower and fires, grazing Max’s shoulder. Max returns the shot, making a point of putting the round between the troopers eyes and dropping him hard.
Without wasting a moment, the group rushes for the landing bay. Korbin gets back into the Vokovo, the rest of the group loading into Shadow Dancer, Navo Reevan in tow.
Solaris fires up the ship and flies it up and away, exiting the atmosphere as quickly as possible. Before he can jump to hyperspace, however, their ship is hailed by two squads of TIE fighters, ordering their descent back to the planet in order to confirm their cargo. As Solaris reaches for the key to respond, however, a large black ship bursts out of hyperspace ahead of them and wastes no time in gunning down the TIE’s with it’s massive turbolasers. As Shadow Dancer draws close enough, its tags come up in the computer, listing it as Absolution. The crew hails the small freighter and Captain Solaris replies, inquiring about repairs even while flying the YT-2400 into a docking position.
Korbin lands his fighter inside of the hangar, finding only four other Cutlass-9’s remaining aboard the ship.
Captain Solaris makes his way to the bridge, Navo Reevan nearly glued to him as he orders a jump back into hyperspace immediately over comms.
The rest of the crew head for their posts. Whether in troop quarters or engineering or starfighters quarters, they all notice faces missing from their numbers.
Missing pieces of equipment, depleted stores of materials, six starfighters missing, and dozens dead remind them all of the price of failure.

The Absolution drops out of hyperspace near Christophsis. They are quickly hailed by Senator Androom Reevan who, having been watching the incoming signals and recognizing the Absolution returning, was already aboard a shuttle on his way to meet them.
Captain Solaris meets him in the hangar with the senator’s daughter immediately behind him. She rushes into his arms as soon as he steps out of the shuttle, her father in little better state emotionally.
The senator tells Solaris that, because the terms were not met, he has decided that half of the agreed funds will be paid. Despite his need for the funds after the debacle that unfolded, Solaris does not argue, but instead informs the senator of the Empire’s involvement with his daughters kidnapping and advises him to send his family into hiding in order to keep them from being used against him. There is a moment of silence before Androom finally thanks the captain and retreats back into the shuttle, returning to his planet.

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The Price of Failure Part One

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Captain Jaster Solaris drops the ship out of hyperspace on the edge of Tatooine airspace. A quick check of the radar quickly manages to locate the bounty hunters Firespray on a straight course for Tatooine. He decides to follow it in, as there isn’t enough room left for them to intercept.
Clearance from Mos Shuuta air control allows them to land Shadow Dancer and Vokovo at Landing Bay Aurek, the larger of the two hangars. The Firespray, surprisingly, doesn’t aim for the other landing bay, but rather a larger building just south of the second hangar.
While making their way through the city, the crew finds that there are several Gamorrean squads patrolling, as well as an entire squad of Stormtroopers, mostly gathered at the other landing bay. This much opposition presses them into striving for stealth and keeps them from drawing too much attention.
The group makes their way towards the large building and begins to ask about what it is. After being met with some amount of hostility from the locals and finally managing to discover that it belongs to a Hutt named Teemo, Korbin Vex makes his way around the building to look around the back end, hoping to see the ship they had followed in. Successfully finding the Firespray on a landing pad behind the palace, the group decides to head for a local cantina to discuss how to get in and get the client’s daughter out.
An overheard conversation from the next table over gets the attention of Falchion. The crew quickly realizes that the voices they are hearing belong to the bounty hunters who took their clients daughter. Rhel Reytal is sent to follow them, the rest of the crew following behind him.
The bounty hunters make their way to Teemo’s palace, the Gamorrean’s at the door allowing the male Twi’lek and female Human to pass without issue. Arcturus Halcyon and Maximillian von Graff manage to bluff their way past the Gamorrean brutes at the gate by pretending to be arms dealers with an appointment to see Teemo.
Once inside, they make their way towards a backroom that they suspect has access to the landing pad out back. They again bluffing their way past Gamorrean guards, this time by pretending to be the mercenaries heading out to grab the daughter. The porcine aliens seem confused for some reason, but allow them to pass.
They begin to search the ship, triggering a silent alarm that alerts the bounty hunters. The female Human comes out and demands to know who they are and what they are doing. Arcturus manages to convince her that they work for Teemo and are inspecting the bounty hunters vehicle. She believes them, but remains behind to oversee their search.
With her guiding them, they quickly discover that the clients daughter is no longer aboard the ship.
Meanwhile, outside of the palace, Rhel and Korbin begin inspecting the outside of the building, hoping to find a way to create a distraction. Falchion and Captain Solaris keep watch over the alley that they ducked into.
Without much issue, Rhel finds a series of power cables that lead into the building. He quickly makes his way to the junkyard just across the pavilion and scrounges up a long metal bar. By communicating with Max, who is far enough away from the female bounty hunter to not be easily heard, they time their attack on the bounty hunter with the rest of the crew cutting the power, using the bar as a lever to sever the wires.
Max shoots her communicator immediately, and blocks off her escape. She manages to get a shot off and hits Max just as Arcturus hits her with a stun round that immediately drops her to the pad. They quickly bundle her back aboard the ship and stow her away in one of the prisoner pods.
As the power shuts down, the two Gamorrean’s at the gate go inside to investigate the disturbance. Captain Solaris and the rest of the crew go inside, finding the building almost pitch black. Korbin attempts to slip past them but instead stumbles into one of the brutes that had been guarding the doorway. He is knocked back just before blaster fire erupts from over his shoulder, dropping two of the Gamorreans immediately. The brute ignites his Vibroax and catches Korbin just under the ribs. A quick block keeps Korbin from being opened up, but sends him flying a few feet back towards the rest of the group. He takes cover behind a wall before removing his own blaster and sending his own shots flying.
A third Gamorrean goes down just as the brute charges for Korbin. Captain Solaris jumps in between them, only barely managing to block it himself. The action is enough, however, and allows the rest of the crew to open fire at nearly point black range and drop the massive Gamorrean to the ground.

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The Price of Failure

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After a failed mission to defend the daughter of a Senator, Captain Solaris and a small crew set out to hunt down the bounty hunter responsible for taking her.  Hoping to intercept the bounty hunter before  he reaches his client, Captain Solaris has only taken a small freighter, Shadow Dancer, and a Cutlass-9 starfighter to rescue the captive and return her safely to her father.
Most of the ships armory was used in the defense mission.  Several members of the crew were injured and no few of the groups starfighters were put out of commission.  Captain Solaris has left the bulk of his crew behind with enough credits to begin repairs, taking only enough to see the small crew through the rescue mission and out the other side.
With their failure lurking over their shoulders, it is all the group can hope for that they can successfully return the clients daughter safely in the hopes that any of their payment will remain.

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Welcome to Absolution

“Whoever you were before might as well be dead. For some of you, that is pretty close to the truth.
“Aboard this ship, we have those who were born to lead and those who were given no other choice. Some who dragged themselves out of the gutters and others who fell into our midst from greater heights.
“Who you were does not matter. I don’t care about your past sins or who you slighted, who wants your head or who may come trying to collect on debts.
“Aboard this ship, as a part of this crew, you are absolved. Nothing you have done matters. Because once we drop out of hyperspace and hit that dirt – once those blasters start firing – all that matters is who you are and that who you are has their head where it belongs.
“Whether you’re a pilot or a commander or a grunt; aboard this ship, you have all been given another chance. Don’t screw it up.”
- Captain Jaster Solaris in an address to the ship, Absolution

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